Game Design, Programming

First look at The Game

Hi!

We have been working on the Tower Defense game some. The map prints correctly now. It is easy to change tiles and make the course in (almost) any way we wants. 

Early map edition

I got it so we can read enemy waves from a .txt-file. The type and amount, it can easily be changed to read health, speed, value etc also, if we would like that. It can also draw the waves on the map (not at the current version but an earlier) so the next thing for me to get done is make the enemies run the course from start to finish. I got some ideas on how it can be done.

The enemy walks from the start (maybe left) until it hits a wall, when it collide it checks both left and right for a way without collision, say, 64 pixels. When it finds the way it changes direction and continues moving that way, and repeat the same procedure until it hits the end of the window. At that point it is removed and a life is removed from the player.

Sounds easy, let’s see if it turns out as easy as it sounds 🙂

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